Milo Oren

Synopsis
Milo Oren, or 'Ren',is a former attendee of Enigma Academy, and freshly an 18-year-old mentor at the academy. And an old friend of the R-Squadron consisting of Rhett, Raina, and Raeburn. But since he graduated he wasn't that inclusive in the group.

History
Milo was one of the top students at Enigma Academy when he still attended the school, and eventually came to graduate it and return a year later.

Personality
Milo is very impetuous, and sometimes subtly cocky. But he has a strong passion for protecting and inspiring the next generation the human species even if it means sacrificing himself.

Milo isn't very smart, and instead relies on his physical abilities as a brawn. Moreover he is somewhat gullible with a tendency for his lack of brains to get on people's nerves, selectively Madeleine.

He also has a masochistic side, likely thrived from his need for pain due to his Enigma. His masochistic side once awakened is very clear, he becomes more boisterous than usual and after having pain inflicted on his body he considers it pleasurable. In actuality his body pleads for more pain once the first batch dies down.

Appearance
Milo is a male coming out of adolescence with a chiseled yet toned physique, most notorious for knowing red because it "matches blood," and other gory essences.

Enigma and Abilities
Milo's body is a highly tailorable force, upon his Enigma's activation even the deepest wounds dissolve making his abilities quite challenging to overcome.

Pain Transmission: Milo's body absorbs pain and allows him to repel it back at the target in an energy format, unmistakably the pain he transmits back at the enemy is highly accurate, hardly being able to miss. He has trained this ability to the point where he has an absolute pain tolerance, and it takes immense pain for him to even wince.

Particularly he has trained this ability by inflicting pain on himself to heighten his abilities, his training brought him a strong physique and not only allows him to pummel enemies with brute force, but also reducing the requirements for his Enigma to activate, as now he can activate his power when something as small as a fly lands on him.

It requires for Milo to have a great physical condition, or else attacks may penetrate his flesh and reach his bones, which cannot mend.

Homing: Milo seemingly possesses the ability to home in on a target that has inflicted pain onto him, likely an ability brought to him by his genetics.

High Pain Tolerance: Brought on by his Enigma, Milo is capable of enduring pain of high levels, the only drawback is that it brings on his masochistic side.

Knifeman: Milo is a highly capable combatant when it comes to wielding knives or daggers, being able to expertly brandish and twirl them between his fingers, usually stabbing himself with them to generate enough pain.

Gadgets and Equipment
Knives: Milo wields a knife strapped to himself via holster.